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Assignment
DRIVE
|
FALL 2014
|
PROGRAM
|
BSC(NT)
|
SEMESTER
|
V
|
SEMESTER CODE & NAME
|
BT9403,
Virtual Reality
|
BK ID
|
B1368
|
CREDIT
|
4
|
MARKS
|
60
|
1 What do you mean by
virtual reality? Explain the three I’s of virtual reality.
Answer: Virtual reality: Virtual Reality (VR), sometimes referred to as immersive
multimedia, is a computer-simulated environment that can simulate physical
presence in places in the real world or imagined worlds. Virtual reality can
recreate sensory experiences, which include virtual taste, sight, smell, sound,
touch, etc. Virtual reality is often used to describe a wide variety of
applications commonly associated with immersive, highly visual, 3D
environments.
The development of CAD software, graphics
2 Define haptic feedback.
Explain haptic sensing.
Answer: (a) Haptic
feedback: Haptic / Tactile feedback (or haptics) is
the use of advanced vibration patterns and waveforms to convey information to a
user or operator. The word ‘haptics’ is derived from the Greek phrase ‘I
touch’.
Many products are designed to
(b)Haptic sensing
Answer: One area of research has been
investigating the use of tactile information to recover 3-D object information.
While acquisition of 3-D scene information has focused on either passive 2-D
imaging methods (stereopsis, structure from motion etc.) or 3-D range sensing
methods (structured lighting, laser scanning etc.), little work has been done
using active touch sensing with a multi-fingered robotic hand to acquire scene
3 Define distributed VR
engine. Write a note on multiple pipeline synchronization.
Answer: Distributed VR
engine: Distributed VR is very simple; a simulated world runs not on one
computer system, but on several. The computers are connected over a network
(possibly the global Internet) and people using those computers are able to
interact in real time, sharing the same virtual world. In theory, people can be
sitting at home in London, Paris, New York and Edmonton, all interacting in a
meaningful way in VR.
It's clear that there are a number of obstacles to be overcome in
achieving this goal. The fact that we want people to be able to access if from
their homes means that we have to be able to run over relatively
limited-bandwidth links, such as 28.8k
4 Explain the first stage
of haptic rendering.
Answer: Haptic rendering is the process of computing and generating forces
in response to user interactions with virtual objects. Recent efforts by our
team at MIT’s AI laboratory have resulted in the development of haptic
interface devices and algorithms for generating the forces of interaction with
virtual objects. This paper focuses on the software techniques needed to
generate sensations of contact
Interaction and material properties. In particular, the techniques
we describe are appropriate for use with the Phantom haptic interface, a force
5 Explain automatic cell
segmentation process.
Answer: Traditional small volume cell processing is largely manual
and only partially closed. Whilst arguably this approach is appropriate for
research and early stage clinical trials, it introduces several significant
commercialization challenges including:
v Poor utilization of clean-room facilities
v Dependence on high-cost, high-skilled labor
v Processes are not readily scaleable
v Regulatory approval of early stage
v
6 What is Java 3D? Explain
VRML files in Java 3D.
Answer: Java 3D: THE Java 3D API is an application programming interface used for
writing three-dimensional graphics applications and applets. It gives
developers high-level constructs for creating and manipulating 3D geometry and
for constructing the structures used in rendering that geometry. Application
developers can describe very large virtual worlds using these constructs, which
provide Java 3D with enough information to render these
Dear
students get fully solved assignments
Send
your semester & Specialization name to our mail id :
“
help.mbaassignments@gmail.com ”
or
Call
us at : 08263069601
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