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Emerging Technologies IoT, Augmented
Reality, Virtual Reality
April 2022 Examination
Q1. As more and more new technologies get into play; risks will get
more concentrated into a common network. The attacks like DDoS can be targeted
to any company of any size. So, all companies thinking of innovative
technologies deployment must take security very seriously and from the start and at each
stage/level. Describe the difference among IoT, AR and VR technologies. Explain
the security and privacy concerns related with these technologies and the
solution to resolve them. (10
Marks)
Ans 1.
Introduction
The
21st century is the time while technology is developing a significant extra
effect on humanity not only as it's the time but also because it is the need of
this time. Like cinemas we're watching, games we are gambling on are developing
an extensive effect on us. That is in which augmented and virtual truth comes
into play.
Q2. India is now getting ready for emerging technologies such as 5G,
artificial intelligence, block
chain, augmented reality,
virtual reality, machine
learning & deep
learning, natural language processing and robotics. These are going to
play a crucial role in the government and industry alike, whether it is
planning or decision-making; accelerating development or analyzing deployment,
problem solving or product development; discovering new trends or drawing out
unknown correlations. With taking example of any company of your own choice,
explain the adoption process of Virtual Reality and its paybacks in India. What
are the factors which affect the quality and usability of a virtual reality
applications? Explain briefly. (10
Marks)
Ans 2.
Introduction
One
of the first-class examples of an Indian company is the Defence studies and
development organization, DRDO. Here there are multiple approaches in which
these techniques are accomplished. The fighter planes are furnished with
digital truth cameras to get a clear vision of the enemy. 3D imaging allows
them to become aware of the 360° view of the drones and the launchers, which
offers them accurate views. It facilitates them to identify and make required
Q3. Understanding VR technology and how it can "create
emotional-physical responses" is vital, as it allows students to
conceptualize how businesses can apply these tools in new ways, such as
increasing brand engagement with customers.
a. Describe the applications and limitations of AR and VR in education
sector on the basis of use cases. (5
Marks)
b. With providing some real statistical data from authorized resources,
explain how investing in Internet of Things (IoT) systems could level up
revenue in pharmaceutical industry. (5
Marks)
Ans 3(a)
Introduction
There
is a way known as the touch and experience method in teaching. In these
criteria, augmented truth and the digital fact is a blessing. The second
purpose is the pandemic when schools and universities are closed. Instructors
use this era to normalize students' experiences,
Ans 3(b)
Introduction
Before
the net of factors, IoT was there; we had minimum facilities like conventional check-ups and
pharmacy offerings, which is way extra steeply-priced. The generation shifted
and bent toward technology, now centers known as telemedicine and
telecommunication.
Dear students, get latest MBA Solved assignments by
professionals.
Mail
us at: help.mbaassignments@gmail.com
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