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ASSIGNMENT
PROGRAM
|
BSc IT
|
SEMESTER
|
SIXTH
|
SUBJECT CODE & NAME
|
BT9403, Virtual Reality
|
CREDITS
|
4
|
BK ID
|
B1368
|
MARKS
|
60
|
Note: Answer all questions. Kindly note
that answers for 10 marks questions should be approximately of 400 words. Each
question is followed by evaluation scheme.
Question.
1. Write a note on Convolvotron. Draw the block diagram of it.
Answer:The Convolvotron includes two
circuit boards that are installed in slots of a PC-compatible computer. The
Convolvotron uses a spatial sound synthesis method involving the direct
convolution of an audio signal with pairs of filters
When
master controller 102 directs a sound to spatial sound processor 112, it also
provides spatial sound processor 112 with 3-D position information for the
channel. The position information is updated periodically, preferably at a rate
of approximately 60 Hz, using control signal path 122.
The
Convolvotron accepts channel position information in either head-relative or
absolute position format. The head-relative
Question.
2. Define haptic feedback. Explain haptic sensing.
Answer:Tactile Feedback is a type of
Haptic Feedback. Haptic feedback is generally divided into two different
classes: Tacticle and Kinesthetic. The difference between the two is quite
complex, but at a high level:
Kinesthetic:
The things you feel from sensors in your muscles, joints, tendons. Weight,
stretch, joint angles of your arm, hand, wrist, fingers, etc. Imagine holding a
coffee-mug in your hand. Kinesthetic
feedback tells your brain the approximate size of the mug, it's weight, and how
you are holding it relative to your body.
Tactile:
Question.
3. Define distributed VR engine. Write a note on multiple pipeline
synchronization.
Answer:One key element for interaction
with a virtual world, is a means of tracking the position of a real world
object, such as a head or hand. There are numerous methods for position
tracking and control. Ideally a technology should provide 3 measures for
position(X, Y, Z) and 3 measures of orientation (roll, pitch, yaw). One of the
biggest problem for position tracking is latency, or the time required to make
the measurements and preprocess them before input to the simulation engine.
The
simplest control hardware is a
Synchronization - Scheduling multiple
projects
The
TOC multi-project solution recognizes that the effectiveness of individual
projects can be threatened if the organization tries to push more projects
through its pipeline than it is capable of. Scheduling -- the actual promising
of individual project completions -- must take into account any constraining
aspects of that pipeline. While the common existence of practices like
multi-tasking or due-date behaviors typically prove out to outstrip any actual
resource constraint, the possibility of such a constraint is useful as an
Question.
4. Explain the first stage of haptic rendering.
Answer:Humans explore objects in many
steps. Typically, we first visually scan the environment with our eyes to
locate the position of the object. We then touch the object to feel its general
shape. Finally, a more careful manual exploration is made to investigate the
surface and material characteristics of the object. Manual sensing of shape,
softness, and texture of an object occurs through tactile and kinesthetic
sensory systems that respond to spatial and temporal distribution of forces on
the hand. Recent advances in virtual reality and robotics enable the human
tactual system to be stimulated in a controlled manner through force feedback
devices, also known as haptic interfaces. A haptic interface is a device that
enables manual interaction with virtual environments or teleoparated remote
systems.
Question.
5. Expalin automatic cell segmentation process.
Answer:With the huge amount of cell
images produced in bio-imaging, automatic methods for segmentation are needed
in order to evaluate the content of the images with respect to types of cells
and their sizes. Traditional PDE-based methods using level-sets can perform
automatic segmentation, but do not perform well on images with clustered cells
containing sub-structures. Furthermore, DIC images contain a phase gradient,
which should be removed first.
In
recent years, high-throughput microscopy has emerged as a powerful tool to
analyze cellular dynamics in an unprecedentedly
Question.
6. Explain the geometry of stereoscopic vision. Give the advantages of
stereopsis.
Answer:Stereopsis (from the Greek στερεο-
stereo- meaning "solid", and ὄψιςopsis, "appearance,
sight") is a term that is most often used to refer to the perception of
depth and 3-dimensional structure obtained on the basis of visual information
deriving from two eyes by individuals with normally developed binocular vision.
Because the eyes of humans, and many animals, are located at different lateral
positions on the head, binocular vision results in two slightly different
images projected to the retinas of the eyes. The differences are mainly in the
relative horizontal position of objects in the two images. These positional
differences are referred to as horizontal disparities or, more generally,
binocular disparities. Disparities are processed in the visual cortex of the
brain to yield depth perception. While binocular disparities are naturally
present when viewing a real 3-dimensional scene with two eyes, they can also be
simulated by artificially presenting two different images separately to each
eye using a method called stereoscopy. The perception of depth in such cases is
also referred to as "stereoscopic depth".
that
makes stereo vision so rich and special.
Stereo Vision Has Many Advantages
Stereo
vision--or stereoscopic vision --probably evolved as a means of survival. With
stereo vision, we can see WHERE
Dear students get fully solved
assignments
Send your semester &
Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
(Prefer mailing. Call in emergency )
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