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ASSIGNMENT
PROGRAM
|
BSc IT
|
SEMESTER
|
SIXTH
|
SUBJECT CODE & NAME
|
BT9302, Human Computer Interface
|
CREDITS
|
4
|
BK ID
|
B1364
|
MARKS
|
60
|
Note: Answer all questions. Kindly note
that answers for 10 marks questions should be approximately of 400 words. Each
question is followed by evaluation scheme.
Question.
1.List all the principles of designing graphical user interface. Explain any
eight of them.
Answer:In computer science, a graphical
user interface (GUI), is a type of user interface that allows users to interact
with electronic devices through graphical icons and visual indicators such as
secondary notation, instead of text-based user interfaces, typed command labels
or text navigation. GUIs were introduced in reaction to the perceived steep
learning curve of command-line interfaces (CLIs), which require commands to be
typed on a computer keyboard.
The
actions in a GUI
Question.2.
Explain the phases in determining basic business functions.
Answer:Step 1 – Get Oriented
Often
as business analysts we are expected to dive in to a project and start
contributing as quickly as possible to make a positive impact. Sometimes the
project is already underway. Other times there are vague notions about what the
project is or why it exists. We face a lot of ambiguity as business analysts
and it’s our job to clarify the scope, requirements, and business objectives as
quickly as possible.
Step 2 – Discover
Question.3.
Explain the uses of toolbars and message boxes in designing windows.
Answer:In computer interface design, a
toolbaris a graphical control element on which on-screen buttons, icons, menus,
or other input or output elements are placed. Toolbars are seen in many types
of software such as office suites, graphics editors and web browsers. Toolbars
are usually distinguished from palettes by their integration into the edges of
the screen or larger windows, which results in wasted space if too
Variants
and derivatives
There
several user interface elements derived from toolbars:
· Address
bar, location bar or
·
Question.4.
Explain Goal-Operation-Methods-Selections (GOMS) user interface design
approach. List advantages and disadvantages of it.
Answer:GOMS is a specialized human
information processor model for human-computer interaction observation that
describes a user's cognitive structure on four components. In the book The
Psychology of Human Computer Interaction.written in 1983 by Stuart K. Card,
Thomas P. Moran and Allen Newell, the authors introduce:
Qualification
Advantages: The GOMS approach to
Question.5.
Briefly explain the features of different keyboard layouts. Describe the
features of keys.
Answer:A keyboard layout is any
specific mechanical, visual, or functional arrangement of the keys, legends, or
key-meaning associations (respectively) of a computer, typewriter, or other
typographic keyboard.
Mechanical layout: The placements and
keys of a keyboard.
Visual layout: The arrangement of the
legends (labels, markings, engravings) that appear on the keys of a keyboard.
Functional layout:
Question.6.
Write a note on joystick and graphic tablet device based controls.
Answer:A joystick is an input device
consisting of a stick that pivots on a base and reports its angle or direction
to the device it is controlling. A joystick, also known as the control column, is
the principal control device in the cockpit of many civilian and military
aircraft, either as a center stick or side-stick. It often has supplementary
switches to control various aspects of the aircraft's flight.
Joysticks
are often used to control video games,
Dear students get fully solved
assignments
Send your semester &
Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
(Prefer mailing. Call in emergency )
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