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ASSIGNMENT
PROGRAM
|
BSc
IT
|
SEMESTER
|
SIXTH
|
SUBJECT
CODE & NAME
|
BT9402, Artificial Intelligence
|
CREDIT
|
4
|
BK
ID
|
B1367
|
MAX.MARKS
|
60
|
Note:
Answer all questions. Kindly note that answers for 10 marks questions should be
approximately of 400 words. Each question is followed by evaluation scheme.
Q1.
Define AI. Explain its applications.
Answer : AI (pronounced AYE-EYE) or
artificial intelligence is the simulation of human intelligence processes by
machines, especially computer systems. These processes include learning (the
acquisition of information and rules for using the information), reasoning
(using the rules to reach approximate or definite conclusions), and
self-correction. Particular applications of AI include expert systems, speech
recognition, and machine vision.
Artificial intelligence has been used in a
wide range of fields including medical diagnosis, stock trading, robot control,
law, remote sensing, scientific discovery and toys. However, due to the AI
effect, many AI applications are not perceived as AI: "A lot of cutting
edge AI
Q2
Explain knowledge representations with an example.
Answer: Knowledge representation is
defined as a problem to solve or a task to carry out, as well as what
constitutes a solution, is only given informally, such as "deliver parcels
promptly when they arrive" or "fix whatever is wrong with the
electrical system of the house."
The
general framework for solving problems by computer is given in Figure 1.4. To
solve a problem, the designer of a system must
·
Flesh out the task and
determine what constitutes a solution;
·
Represent the problem in a
language with which a computer can reason;
·
Use the computer to compute an
output, which
Q3
Explain the Inheritance and Reification in semantic networks.
Answer: A semantic network, or frame
network, is a network which represents semantic relations between concepts.
This is often used as a form of knowledge representation. It is a directed or
undirected graph consisting of vertices, which represent concepts, and edges.
Reification is the process by which an
abstract idea about a computer program is turned into an explicit data model or
other object created in a programming language. A computable/addressable object
— a resource — is created in a system as a proxy for a non
computable/addressable object. By means of reification, something that was
previously implicit
Q4
Explain knowledge base and building a knowledge base.
Answer: In general, a knowledge base is a
centralized repository for information: a public library, a database of related
information about a particular subject, and whatis.com could all be considered
to be examples of knowledge bases. In relation to tnformation technology (IT),
a knowledge base is a machine-readable resource for the dissemination of
information, generally online or with the capacity to be put online. An
integral component of knowledge management systems, a knowledge base is used to
optimize information collection, organization, and retrieval for an
organization, or for the general public.
A well-organized knowledge base can save
an
Q5
Describe the factors affecting learning performance of a system.
Answer: It is important to distinguish
between learning (including conditioning) and performance. The phenomena of
cognitive maps and of latent learning both demonstrate that something may be
learned but not shown until later.
Factors
that influence learning: Several factors may affect
learning.
·
Learning generally increases
with increased amount of practice or training. Practice alone, however, is not
enough. Classical conditioning requires an unconditioned stimulus (UCS);
operant conditioning requires reinforcement (positive or negative).
·
Within limits, the amount of
reward can affect
Q6
Define robotics. State the robotic laws and characteristics
Answer: Robotics is a branch of
engineering that involves the conception, design, manufacture, and operation of
robots. This field overlaps with electronics, computer science, artificial
intelligence, mechatronics, nanotechnology and bioengineering.
Science-fiction author Isaac Asimov is
often given credit for being the first person to use the term robotics in a
short story composed in the 1940s. In the story, Asimov suggested three
principles to guide the behavior of robots and smart machines.
The Three Laws of Robotics (often
shortened to The Three
Dear
students get fully solved assignments
Send
your semester & Specialization name to our mail id :
“
help.mbaassignments@gmail.com ”
or
Call
us at : 08263069601
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